Devlog
- June 14, 2026 by lowendplay1#3d, #low-poly, #terrain, #tools, #unity, #godot, #level-editor, #procedural-generation, #gamedev, #pixel-artHeightCanvas is live! It's a small Windows tool I built for my own game: you paint over a satellite or aerial map image, hit Generate, and get a textured low-poly 3D terrain — ready to export to GLB... Continue reading

